Contents 

Ruby on Rails: Up and Running
Table of Contents
Copyright
Preface
Chapter 1. Zero to Sixty: Introducing Rails
Section 1.1. Rails Strengths
Section 1.2. Putting Rails into Action
Section 1.3. Organization
Section 1.4. The Web Server
Section 1.5. Creating a Controller
Section 1.6. Building a View
Section 1.7. Tying the Controller to the View
Section 1.8. Under the Hood
Section 1.9. What's Next?
Chapter 2. Active Record Basics
Section 2.1. Active Record Basics
Section 2.2. Introducing Photo Share
Section 2.3. Schema Migrations
Section 2.4. Basic Active Record Classes
Section 2.5. Attributes
Section 2.6. Complex Classes
Section 2.7. Behavior
Section 2.8. Moving Forward
Chapter 3. Active Record Relationships
Section 3.1. belongs_to
Section 3.2. has_many
Section 3.3. has_one
Section 3.4. What You Haven't Seen
Section 3.5. Looking Ahead
Chapter 4. Scaffolding
Section 4.1. Using the Scaffold Method
Section 4.2. Replacing Scaffolding
Section 4.3. Generating Scaffolding Code
Section 4.4. Moving Forward
Chapter 5. Extending Views
Section 5.1. The Big Picture
Section 5.2. Seeing Real Photos
Section 5.3. View Templates
Section 5.4. Setting the Default Root
Section 5.5. Stylesheets
Section 5.6. Hierarchical Categories
Section 5.7. Styling the Slideshows
Chapter 6. Ajax
Section 6.1. How Rails Implements Ajax
Section 6.2. Playing a Slideshow
Section 6.3. Using Drag-and-Drop to Reorder Slides
Section 6.4. Drag and Drop Everything (Almost Everything)
Section 6.5. Filtering by Category
Chapter 7. Testing
Section 7.1. Background
Section 7.2. Ruby's Test::Unit
Section 7.3. Testing in Rails
Section 7.4. Wrapping Up
Appendix A. Installing Rails
Section 1.1. Windows
Section 2.1. OS X
Section 3.1. Linux
Appendix B. Quick Reference
Section 5.1. General
Section 5.2. Testing
Section 5.3. RJS (Ruby JavaScript)
Section 5.4. Active Record
Section 5.5. Controllers
Section 5.6. Views
Section 5.7. Ajax
Section 5.8. Configuring Your Application
About the Authors
Colophon
Index
A
B
C
D
E
F
G
H
I
J
L
M
N
O
P
R
S
T
U
V
W
X
Y
Z

Ruby on Rails for all.

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7.4. Wrapping Up

Testing concludes our whirlwind tour through the Rails framework. We've barely scratched the surface. Photo Share is not nearly complete. We could have easily added:

  • Security, with the Rails login generator or one of the other login products. With a security model, you can let each user manage and share her own set of photos, instead of having one community model.

  • Uploading photos. You need to let the user upload photos with some other means, but Rails provides excellent support for simple tasks such as file uploads.

  • Deployment. We've not even touched on pushing the Photo Share application into production, but good tools such as Capistrano (http://manuals.rubyonrails.com/read/book/17) allow one-click deployment and also one-click reversal of changes.

  • Comments and blogging. You can allow discussion about slides and slideshows. Simple support isn't difficult, but you can also build in the Typo blogging engine.

We've decided that these changes are beyond the scope of a quick-start book, but this list provides a sample of the community that's rapidly developing behind Rails. After this pass through Photo Share, you doubtlessly will be excited about doing more. In the appendixes that follow, we'll give you another whirlwind tour of what's available and how to find more information.

In Rails, an idea is rapidly crystallizing before our eyes as a real force in this industry, but this phenomenon is unlike anything you've ever seen before. So far, this explosion is happening within the open source community, without major commercial investment, and with an amazing amount of contribution from increasingly diverse contributors. The growth is fueled by a core of smart developers who understand that beautiful software can also be powerful, that useful development environments don't need to come from a corporation, and that real innovation doesn't always take the path you expect. We hope you've experienced a taste of what is to come. The rules are all changing. Welcome to the new game.

Only the YAML format allows you to name a fixture, so if you use the CSV format, you will not be able to do this.


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